Middle School Robotics, Inventing, and Physical Science Curriculum

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Scribbler

Exploring Robotics with Scribbler Robot

Girls and boys delight in programming Scribbler robots to draw amazing things, dance the Hokey Pokey (or other dance routines) flash lights, and complete science and math lessons disguised as fun projects.  The hole in the center holds a pen to draw, and students must use math to control the robot and create their drawing.

Self-paced middle school STEAM lessons with videos present math topics like calculating diameter, radius, and drawing rectangles, triangles, and other shapes. Science video topics include sound waves, light, LEDs, and electricity.  Use Scribbler to teach coding concepts, and reinforce STEAM for middle school classes, after school programs, or clubs. Classroom competitions are included: maze, line following, drawing, and dance routines are keeping students engaged. No assembly is required for the robot, making it easy to use in multiple sections.

 

 

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GrovePi 


 Exploring Robotics with GrovePi

Students create an Invention and explore computer and technology concepts with the Raspberry Pi and plug-in devices in the GrovePi kit. No soldering required.

With the comprehensive middle school STEM curriculum, they learn about the Internet of Things (IOT) and the Engineering Design Process. They can invent weather stations, pet feeders, locker alarms, and explore fun ways to collect data for science experiments such as monitoring plant growth or flying a weather balloon with a camera and the plug-in electronics in this kit.

The Scratch language is introduced on the Raspberry Pi and then used to connect and control each device. Devices include temperature and humidity sensors, LED lights, button, knob, LCD display, and more.  Project based learning is used where students begin with a design idea and as they learn how each device works, apply it to their design and then finally build their invention.  What a great way to apply concepts with hands-on building while integrating NGSS and STEM standards.

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AirBlock Drone


Exploring Drones with Airblock

The Airblock Drone is not your ordinary drone. Its modular design allows it to be configured as a Drone or a Hovercraft. Students snap it together with magnets in seconds! It is encased in a rugged styrofoam material which will withstand bumps against walls and ceilings, and safely fall to the floor.

Lessons and experiments in aerodynamic and hydrodynamic science, coding, and much more make the AirBlock Drone a dynamo of learning potential.  Students control it with Apps or Scratch Code. They use math and physical science concepts as they engage in the STEM lessons. 

 

 

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littleBits STEAM

Exploring Inventions with littleBits STEAM

littleBits STEAM education kits are an easy way to bring invention and electronics to your classroom or makerspace. The color-coded pieces snap together with magnets to form circuits that control all kinds of devices. Students explore engineering design principles by building fun self driving vehicles, art machines, security devices, Rube Goldberg machines, and much more! They will keep coming back to discover what else they can invent with these easy to use components.


 

GoPiGo with Servo and Ultrasonic facing

GoPiGo

Exploring Robotics with GoPiGo: Scratch and Raspberry Pi

GoPiGo is a fun robot that is easy to assemble and control with Scratch coding on a Raspberry Pi computer. The "missions" challenge students to problem solve and apply Math, ELA, and Science to complete.  Fun projects include an obstacle course, creating a robotic dog as a service animal, designing a smart car, fetching and deliverying cookies, and much more!

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