Elementary Robotics Curriculum for Ozobot

Ozobots are tiny robots that love colors and can be controlled by students using pen and paper, tablets, or computers. With them you can bring robots into your classroom or maker space to teach math, science, ELA and other topics!

  • Coding introduces critical thinking, problem solving, the scientific method, algorithms, and more! These robots are unique in their use of light sensors to detect colors and the color sequences tell them what to do!

  • Use tablets or smart phone Apps with touch and graphic interfaces to control the robots.

  • STEAM lessons are adaptable to different age groups, and expandable for teaching additional concepts.

  • We provide Teacher Professional Development and support —getting started, use of robots, coding, lesson plans. Now any classroom, math, science, or technology teacher, or librarian and media specialist can use these robots in a class, summer camp, or after school program, with no special credentials required.

 

What can Ozobots do?

 These robots are so tiny and cute, yet rugged! Students love them. They follow colored lines to move, flash lights, dance, and apply math and science concepts.

Students control their movements by drawing colored lines on paper, or using simple Apps on tablets or smart phones, or with OzoBlockly (a programming language that snaps together like puzzle pieces).

Students program Ozobot to move, play games, and dance through intuitive color coded patterns. Each color pattern is associated to specific moves that Ozobot understands and performs. These colored patterns are part of Ozobot’s color-ful language called OzoCodes. Here are few examples:

 ozobot web colorcoding

ozobot web02

Control with Apps on Tablets and program with Blockly
language on Chrome books or any computer.

 

Ozobot Classroom Package

The Ozobot Classroom pack is great for classrooms or maker spaces for 15 to 30 students. This pack includes:

  • 15 Ozobots
  • 15 markers and accessories packages with color printouts
  • USB hub Chargers
  • Poster
  • Everything needed for success—including fun tablet Apps and hands-on lessons.
  • The batteries are long-lasting— up to 4 hours per charge.
  • Curriculum with online lesson plans, games, fun robot activities, worksheets, quizzes, grading rubrics, standards alignment, and presentations.
  • 15 Tablets (optional)
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Ozobot is the world's smallest programmable robot!

 

Ozobot STEAM Lessons

The online lessons for teachers are broken out into 3 sections, so you can choose to teach with pen and paper, with tablets, or teach Ozoblockly on just about any device!  Each section has 8 to 12 lessons. The lessons include teaching instructions, printable worksheets, and powerpoints for Blockly coding that progress from simple to more complex topics.

Lessons integrate math and science to move the robot, and language arts to draw, describe projects, and develop games and presentations. Also teaches coding concepts using a graphic programming language.

Science: Apply the scientific method, explore the light color spectrum, patterns, and communication methods.

Technology—Coding: Analyze problems and design algorithms to program robot actions, use logic, and develop reasoning using Blockly, a visual drag-and-drop coding tool.

Engineering: Line following, sensors, calibrate the robot, navigate mazes, and explore engineering principles. 

Arts: Colors, patterns, drawing, music, and also writing, timelines, story telling, and creating presentations.

Math: Reason abstractly and explore the number line, fractions, probability, statistics, solving real world problems, geometry, angles, curves, diameter, distance, time, measuring and variables. 

This Curriculum with more than 30 hours of activities makes it easy to:

    • Use plain white paper, markers and add creativity. Draw lines and add color codes then watch Ozobot read & react to your commands!
    • Challenge students with math, statistics, and competitive games, or choreograph custom dances with OzoGroove!
    • Use coding to enhance critical thinking, problem solving, science, math, art, and more!
    • Use tablets or smart phone Apps with touch and graphic interfaces to control the robots.
    • Adapt lessons to different age groups, and expand for teaching additional STEAM concepts.
    • Teach coding concepts that apply to all programming languages, starting with simple commands and gradually progressing to more complex ones.

Click SAMPLES below for a preview of curriculum....

 

 

 ozobot web03

OzoBlockly coding language is similar to Scratch.

 

 

ozobot web05

Create maps, games, and fun activities with lines.

 

brochure price2 samples Standards technical accessories

Brochure

Pricing

Samples

Standards

Technical

Accessories

S5 Box