Elementary Exploring STEM Coding with Robots for PK-5

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Cubelets

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Exploring STEM with Cubelets (PK-2nd Grade)

STEAM curriculum and STEM Lab kits with Cubelets (self-contained cubes that snap together with magnets to create bots) are great for classrooms any learning environment that requires fast paced, easy to grasp concepts learning.  Students love to use cubelets to add motion to their Lego builds. No tablets or other devices are required, making Cubelets easy to implement in any environment.

Cubelets activities introduce and reinforce many STEAM lessons for grades PK-5. Challenges are provided where students create a robot to solve a problem and then draw and write to explain what they have built - incorporating ELA and engineering into the lessons. The STEM curriculum makes it easy for teachers to introduce NGSS engineering practices in Kindergarten, 1st grade, or 2nd grade. 

These are very rugged self-contained smart cubes that can be used in multiple classes year after year: making them a great value. 

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Dash and Dot


 

Exploring STEM with Dash Robots (1st-3rd Grade)

STEAM curriculum and STEM Lab kits with Dash and Dot is great for introducing students to coding, and engaging students in Math, Science, and ELA topics. Lessons for grades K-5 are adaptable to different age groups and abilities. 

Teach STEAM topics with these incredibly cute and engagingly animated character robots that make fun sounds, say the cutest things like "Whee", and "I see you", flash lights, change colors of lights, follow a path, avoid obstacles, and more.  Students first use the Tablet Apps and then use Blockly code to control the robot.

 The Apps make it easy to get started using the robots right out of the box and grasp coding and engineering concepts. These adorable robots are rugged and can be used in multiple classes year after year: making them cost effective.  

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Ozobot


 

Exploring STEM with Ozobot (2nd - 5th Grade)

STEAM curriculum and STEM Lab kits with Ozobot robots are great to introduce students to technology-such as coding, critical thinking, problem solving, and algorithms. This curriculum provides a great introduction to coding using a graphic Blockly language.

Students can pick-up a marker and go. They play games, make puzzles and use the Apps to engage with these fun robots with sensors that detect colored lines and patterns.  Ozobots are so small and yet powerful learning tools for teaching fractions, number lines, coordinate systems, and many other math concepts.  Students also use them to tell stories and imagine all types of scenarios where the Ozobots travel and discover the world.

Use the curriculum to teach STEAM and Coding concepts with Ozobot robots that use a visual drag and drop coding tool or markers to program them.  These tiny titans can be used in multiple classrooms or makerspaces, and they are very affordable. 

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Codey Rocky



Exploring STEM with Codey-Rocky (2nd - 5th Grade)

STEAM curriculum and STEM Lab kits with Codey-Rocky are an easy way to introduce coding and make a great teacher engagement tool.  Students use Blockly code to control movement, messaging, play music,communicate, follow lines, use sensors, and create games. 

Cross-curricula STEM lessons include reading, writing, math, and science. Students measure, use number lines, and use math during coding.  They learn physical science properties of LEDs, light and sound waves, energy, communication, collecting data, and modeling for science. They use the engineering design process for creating applications where the robot is solving a problem.

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littleBits STEAM



Exploring Inventions with littleBits STEAM (3rd-7th Grade)

STEAM curriculum and STEM Lab kits with littleBits STEAM education kits are an easy way to bring invention and electronics to your classroom or makerspace. No tablets or other devices are required, making this great for any environment. 

The color-coded pieces snap together with magnets to form circuits that control all kinds of devices. Students explore engineering design principles by building fun self driving vehicles, art machines, security devices, Rube Goldberg machines, and much more! They will keep coming back to discover what else they can invent with these easy to use components. 

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 GoPiGo with Servo and Ultrasonic facing

GoPiGo


 

Exploring Robotics with GoPiGo: Scratch and Pi (5th - 8th Grade)

STEAM curriculum and STEM Lab kits with GoPiGo make it easy to introduce physical science and NGSS engineering practices. GoPiGo is a fun robot that is easy to assemble and control with Scratch coding on a Raspberry Pi computer.

The "missions" challenge students to problem solve and apply Math, ELA, and Science to complete.  Fun projects include an obstacle course, creating a robotic dog as a service animal, designing a smart car, fetching and deliverying cookies, and much more!   The curriculum provides a great introduction to coding using a graphic Blockly language.

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